From the central heartbeat of the central processor, to the
obsessive timestamping of files and blog entries, to ever present clock
displays, time is a fundamental feature of computation. Display the progress of
time in a non-traditional way. It is OK to consider large temporal
scales (e.g. seasons), but smaller temporal scales should also be displayed (or
be available to be displayed, perhaps as a function of user input). You may
make use of mouse input if you wish.
Due: Friday, September 22
In the Processing examples under Input: seconds_minutes_hours and milliseconds.
The idea in both cases is to procedurally generate a kinetic abstract image
where the dynamic changes are linked to time. From the point of view of this
assignment, the milliseconds example is quite weak: it doesn't give a sense of
the passage of time in multiple scales; the changing grayscale bars aren't
connected to any intuitive, experiential sense of time passing.
. The idea is to re-present the standard, numeric presentation of time in a
non-traditional medium (video representations of paper and pencil).
. The idea is to take a familiar rhythmic bodily experience and use it to
represent the passage of time. In this case, she takes the changing rhythms of
the subway (size and character of the crowd over the course of the day, the
swaying of bodies, changing patterns of light and dark in the subway windows)
and uses these to represent time.
. The idea is to take a simulation of a physical or biological process (in this
case, bubbles in some fluid) and tie parameters of the simulation (e.g. size
and number of bubbles) to the time. A challenge with this idea is modifying the
parameters of the simulation in such a way that the changing simulation can
still be read as the passage of time.
Clocks. A quicktime video of several screen-based clocks developed by
designer John Maeda. The conceptual strategy employed in this series of clocks
is to visually redesign standard hands or numeric representations of time.
Of course, your own design shouldn't be too similar to any of these