Syllabus Fall Term

We will be skipping around in terms of reading assignments, so keep up and listen in class for any changes or modifications.

Week Date Topic Reading Notes Assignments
1 9/7 Introduction   Overview  
 2 9/11 Giving a Talk,

Game proposal ,

Game Genres,

Game History,

Game Ideas

  Talk+Prop+HistGenre  

Due: Project Part 0

(Group + Topic)

  9/14

Design Teams,

Ideas Discussion,

Demos of Past Student Games

 DesignTeams  
3 9/18 Presentation Day  

Due: Project Part 1

 (Game Proposal + Design Sketch)

out: Critique

9/21 Graphics: Color + Rendering Pipeline ColorDisplayPipeline
4 9/25 Team Building,

 

Due: Critique

  9/28 Game Play Styles, Flow   GameStruc+Flow+ Glassner  
5 10/2 Presentation Day    

Due: Project Part 2

(Design Specification + Interim Report)

  10/5 Graphic Design     Graphic Design  
6 10/9 Graphic Design
Eg. WarCraft, Age Of Empires
     
  10/12 Animation Overview   Animation
7 10/16 Anim: Inverse Kinematics + Motion Capture    

  10/19 Anim: Inverse Kinematics + Motion Capture      
8 10/23 Presentation Day      

Due: Project Part 3

(Minimum Target)

  10/26 Anim: Blending MoCap      
9 10/30 Anim: Simulation,    
  11/2 Collision Detection, Flocking     Collision Detection  
10 11/6 Presentation Day  

Due: Project Part 4

(Alpha Release)

  11/9 Game AI      Game AI, PathDemo  
11 11/13 Game AI      
  11/16 Game AI      
12 11/20 Play Testing   Play Testing  
  11/23 No Class    
13 11/27 Networks   Networks
11/30 Audio   Audio

 

14 12/4 Presentation Day     Due: Play testing and Final Paper
15 12/11 Videos Due     Due: Videos
12/16 Final Written Exam in 2600 8:30AM     Final Written Exam in 2600 8:30AM
  TBA Light, Particle Systems     Using Light Particle Systems  
TBA Fake Terrain     Fake Terrain  
  TBA Online Justice     Online Justice  
  TBA Job Market     Industry/Business